
Health is represented by a cardboard token matching the video game’s heart monitor, which decreases from green to orange and then red as damage is taken. Rooms may also include enemies such as zombies, which players can choose to fight or flee. Rooms can include stock Resident Evil healing items such as green herbs, new weapons and other helpful items, with multiple copies of each numbered card in the deck for further randomisation. The door cards hide transparent cards that reveal what each room contains, with the contents of a room randomised during each playthrough due to the potential to find different items. Taking inspiration from the creaking doors of the PlayStation game’s loading screens, the cards must be flipped from their locked side by using keys collected around the mansion. The card game has been in development since 2018.ĭuring the game, players collectively select a set of three action cards to move Jill or Chris between various rooms, ranging from the different floors of the house itself to its garden and hidden laboratory, represented by facedown cards on a playmat board.

At Essen Spiel 2021, designer Jaime López told Dicebreaker that the system had been partially inspired by passing a controller between friends and siblings while playing the original PlayStation game, and aimed to capture the same sense of collaboration. Unlike other co-op takes on the video game, such as the upcoming Resident Evil: The Board Game, all of the players control a single character between them, rather than having individual characters.

As in the video game, each character has a unique starting loadout of equipment. Robot Co-op Wiki is a FANDOM Games Community. Resident Evil: The Card Game puts up to four players in control of either Jill Valentine or Chris Redfield - the two playable characters in Capcom’s seminal 1996 video game - as they explore the Spencer Mansion and deal with its undead inhabitants. Community content is available under CC-BY-SA unless otherwise noted. Resident Evil is getting a new card game that hopes to capture the experience of passing a controller between friends while playing the original PlayStation horror game.
